Creating levels is a crucial aspect of game design that can significantly enhance your game’s overall appeal. Levels provide the structure and challenges that keep players engaged and motivated to progress through your game.

By carefully crafting well-designed levels, you can create a more immersive and enjoyable experience for your players. Whether you’re a beginner or an experienced game developer, Godot makes it easy to create captivating levels that will keep players coming back for more.

game with player node and a platform

Setting Up the Godot Game

Before you start creating levels, it’s essential to set up your 2D game project inGodot Game Engine.

The code used in this article is available in thisGitHub repositoryand is free for you to use under the MIT license.

Create a new scene and add aNode2Dnode as the root node. This will serve as the container for all other nodes in your scene. Now that your project is set up, it’s time to add the player character to the scene.

Create a new scene by right-clicking in the Scene panel and selectingNew Scene. Add aCharacterBody2Dnode to represent the player character. TheCharacterBody2Dnode provides built-in features for movement and collision detection for 2D characters.

Inside theCharacterBody2Dnode, add aCollisionShape2Dnode with a rectangle shape and aSpritenode to represent the player’s appearance.

With the player character and its visuals set up, you may now focus on creating your first level.

Create Two Levels

To create levels in Godot, you can use scene files (.tscn) to represent each level separately. With two levels, you can implement unique layouts and moving platforms.

Player Code

TheCharacterBody2Dscript is responsible for handling the player’s movement based on user input. In the provided GDScript, you’re able to calculate the movement direction based on key presses and set the player’s velocity accordingly.

The player’s speed determines how fast they move, and themove_and_collidefunction takes care of collision detection.

Platform Code

ThePlatformscript extendsStaticBody2D, which means the platform won’t move unless you apply a motion to it. In this case, you can use themove_speedvariable to control how fast the platform moves.

The platform moves back and forth horizontally within the specified range (100 to 400 units in this example). When it reaches the edge, it reverses its movement direction.

Using these scripts, you can create interesting movement patterns for platforms and design engaging gameplay experiences inyour platformer games.

Connecting Levels

In a typical game, you’ll want players to progress from one level to another seamlessly. To do so, implement a Level Manager script that handles level switching when the player crosses the screen border.

TheLevel Managerscript keeps track of the current level number and screen size. It loads the initial level (level 1) during_ready(). Theload_levelfunction takes a level number as input, constructs the path to the corresponding scene file, and instantiates the level’s scene.

Add the new level as a child of theLevel Manager; this will effectively switch the current level.

By implementing the Level Manager, you can seamlessly transition between levels and maintain player data across levels, ensuring a smooth gaming experience.

Including Additional Features

Creating levels allows you to add various features to your game, making it more engaging and exciting for players.

Collectibles

Add collectible items like coins, stars, or keys that players can gather to unlock new areas or receive rewards. Collectibles encourage exploration and add a layer of challenge to the gameplay.

Introduce enemies with different behaviors and movement patterns. Enemies create obstacles for the player to overcome, adding strategy and excitement to the game.

Include power-ups that temporarily boost the player’s abilities, such as increased speed, invincibility, or enhanced attacks. Power-ups provide moments of empowerment and can help players overcome challenging sections.

Design puzzle elements that players must solve to progress through the level. Puzzles add a cerebral aspect to the gameplay and can make players feel accomplished when they figure them out.

By incorporating these additional features into your levels, you can create a rich and varied gaming experience that captivates players and keeps them immersed in your game world.

Best Practices for Creating Levels

When creating levels, keeping certain best practices in mind can help ensure a well-crafted and enjoyable experience for players:

Balance Difficulty

Maintain a smooth difficulty curve throughout your levels. Gradually increase challenges to keep players engaged without overwhelming them. Introduce new mechanics and challenges gradually, allowing players to adapt and learn.

Encourage Exploration

Design levels with hidden paths, secrets, and optional areas for players to explore. Exploration rewards players with bonuses, collectibles, or shortcuts, adding depth to the gameplay.

Testing and Iteration

Playtest your levels extensivelyto identify any issues, bugs, or imbalances. Iterate on the level design based on player feedback to enhance the overall experience.

Visuals and Audio

Pay attention to the visual and audio aspects of your levels. Engaging graphics and copyright-free sound effects can significantly contribute to the atmosphere and immersion of your game.

Level Flow

Ensure that the level flow is smooth and logical. Guide players through the level with clear visual cues, and avoid dead ends or confusing layouts.

By adhering to these best practices, you’re able to create levels that are not only enjoyable to play but also well-designed and coherent within the context of your game.

Levels Make Your Godot Games More Engaging

Levels play a pivotal role in making Godot games more engaging for players. Well-designed levels provide a sense of progression, accomplishment, and exploration, enticing players to continue playing.

By understanding the principles of level design, leveraging Godot’s capabilities, and implementing additional features, you can craft levels that captivate players and elevate your game to new heights.