Enemies play a crucial role in making games exciting and challenging for players. Whether you’re creating a 2D platformer, a top-down shooter, or a role-playing game, adding enemies can significantly enhance the gameplay experience.
Godot’s user-friendly interface and intuitive scripting language, GDScript, make the process efficient and enjoyable.

Setting Up the Godot Game
Before diving into enemy creation, set up the basic structure of your 2D game inthe Godot game engine.
Create a new 2D project in Godot. In the main scene, create a newKinematicBody2Dnode and name itPlayer. Inside the player node, add aCollisionShape2Dwith a rectangle shape, which will be the player’s hitbox. Also add aSpritenode as a visual representation of the player character.

The code used in this article is available in thisGitHub repositoryand is free for you to use under the MIT license.
Attach the following GDScript code to thePlayernode to enable basic movement:

With this code, the player can move left, right, up, and down using the arrow keys or WASD keys.
Creating a Simple Enemy
Now that you have a player character set up, you’re able to create a simple enemy.
Create a new scene and add aStaticBody2Dnode namedEnemy. Inside the Enemy node, add aCollisionShape2Dnode with a circle shape to define the enemy’s hitbox. Also add aSpritenode to represent the enemy visually.
With the collision set up, the enemy will be ready to interact with the player and other elements in your game world.
Making an Enemy Follow the Player
Creating enemies that follow the player adds a new level of challenge to the game.
Create a new scene for the following enemy type and add aKinematicBody2Dnode namedFollowEnemywith a CollisionShape2D. Attach the following GDScript code to the FollowEnemy node to make it follow the player:
Now, theFollowEnemywill move toward the player’s position in each frame.
Adding Enemy Bullets
Now, you’re able to make the enemy shoot bullets toward the player. Create a new scene and name itBullet.tscn. Add aKinematicBody2Dnode to the scene. Attach theBullet.gdscript to the KinematicBody2D node in the Bullet.tscn scene. Add the following code to define the Bullet class:
Now, create a new node for the enemy with bullets and name itShootingEnemy. Inside the ShootingEnemy node, add aCollisionShape2Dnode with a rectangle shape as the hitbox.
Attach the following GDScript code to the ShootingEnemy node to make it shoot bullets:
The enemy will now periodically shoot bullets toward the player’s position.Use a conditionalifstatementto check if theshoot_timeris less than 0. If it is, then shoot the bullet.
Randomly Moving Enemy
In addition to enemies that follow or shoot at the player, a randomly moving enemy can inject an element of unpredictability and challenge into your game. Creating an enemy with random movement patterns requires a combination of simple logic and random number generation.
Start by creating a new scene and add aKinematicBody2Dnode namedRandomEnemy. Create a new script namedRandomEnemy.gdand attach it to the RandomEnemy node. The script will handle the random movement logic.
Including Additional Features
There are many additional features you can add to your enemies to make gameplay more interesting.
Boss Battles
Boss battles serve as climactic moments in your game, providing memorable and challenging encounters that test players' skills and perseverance. Boss enemies are typically larger and more powerful than regular foes, requiring players to employ specific strategies and tactics to defeat them.
Dynamic Enemy Spawning
Implement a dynamic spawning system that adjusts enemy encounters based on the player’s performance, location, or in-game events. This creates a more responsive and personalized gameplay experience.
Environmental Adaptation
Create enemies that can adapt to the environment, such as enemies that can fly, swim, or climb walls. This versatility opens up new gameplay possibilities and challenges players to navigate different terrains.
Enemy Weaknesses and Resistances
Assign specific weaknesses and resistances to enemies, encouraging players to experiment with different approaches and tactics. Some enemies may be vulnerable to certain attacks or elements, while others are immune or resistant.
Enemy Customization and Behavior Variations
Add a level of unpredictability by giving enemies randomized behavior variations. For example, an enemy might have different attack patterns or movement speeds in different playthroughs, keeping the gameplay fresh and replayable.
Including a variety of these additional features can enrich your game’s enemy design, making each encounter unique and memorable for players.
Remember that while introducing new mechanics can be exciting, it’s crucial to maintain balance and coherence within your game’s overall design.
Best Practices for Creating Enemies
When creating enemies in your Godot game, consider the following best practices:
Clear Visual Communication
Use distinct enemy designs that stand out from the environment to make enemies easily recognizable.
Consider using color-coding or unique silhouettes to differentiate enemy types. Make sure enemy animations and visual effects reinforce their behaviors and attacks.
Balancing Difficulty
Gradually introduce enemies with increasing complexity as the player progresses through the game. Test enemy encounters with players of varying skill levels to ensure challenges are suitable for all players. Avoid sudden difficulty spikes that can frustrate players.
Avoiding Cheap Shots
Design enemies with attacks that the player can dodge or block, giving them a chance to react. Use a fair hitbox for enemies' attacks, avoiding attacks that hit beyond their visual representation. Use warning signs or cues to hint at dangerous attacks.
Playtesting and Iteration
Regularly test enemy encounters during development to evaluate their fun factor and difficulty. Gather feedback from players and use it to fine-tune enemy behaviors, strengths, and weaknesses.
Sound Effects
Sound effects play a crucial role in creating an immersive and captivating game environment. When an enemy takes a hit, add appropriatecopyright-free sound effectsto reinforce the sense of impact and engagement in combat.
Your game can accompany each strike or hit with distinct audio cues that correspond to the type of attack and the enemy’s characteristics.
Making Godot Games More Engaging With Enemies
Enemies are a fundamental component of many games, providing challenges, obstacles, and a sense of accomplishment when defeated. By adding different types of enemies with varying behaviors, health points, and shooting mechanics, you can create diverse and engaging gameplay experiences for players.
Remember to balance the difficulty, offer visual and auditory feedback, and test your enemies thoroughly to provide players with an enjoyable and rewarding gaming experience.