Baldur’s Gate 3has so many different dialogue options for players to explore. From using theDetect Thoughtsspell to get the upper hand in a conversation to having class-specific dialogue options, like striking awe with a bard or tearing off a mindflayer pod using strength with a barbarian, there is no shortage of unique opportunities. For each type of character, the dialogue journey can be an exciting experience within itself, apart from a player who wishes to travel through the game as a druid inwild shape. EvenLarian Studio’s giant Patch 7has not altered this.

Thewild shapeform is a multipurpose and fun ability for a character to have. Instead of hunting down the greatest weaponry and spell parchments to use against the Absolute, the player can simply turn themselves into a badger and hack their enemies to death with sharp-digging claws. When it comes to engaging dialogue at critical moments of the story,wild shapefalls short. It comes to no surprise thata transformed druid cannot speak as a bear or spider.

Wild Shape Polar Bear walking in Baldur’s Gate 3

Wild Shape Effects On The Player

Wild Shape Is Not Just A Visual Transformation

When a Druid performs thewild shapespell, they are not simply turning their body into that of an animal; they are magically assuming the attributes of an animal. Strength, constitution, and dexterity may change to fit within the animals' combat prowess; a druid retains their intelligence, wisdom, and charisma to maintain their mental faculties while in animal form. This keeps the druid mentally aware of their magical change rather than succumbing to an animal’s base instinct. It comes with the caveat of beingunable to speak to other humans, unless the spellspeak with animalshas been cast.

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The possibilities are not just limited to combat. By being in awild shapeform, the player can become a raven and soar over obstacles or become a cat or panther and sneak through dangerous territory. It is a multi-utility ability that could have a player wanting to remain inwild shapethroughout the length of the game. Unfortunately, the inability to engage in dialogue can be a costly price to play the game as a cuddly bear. Even with recent patches to try and help the player with other dialogue issues,the primary dialogue problem persists.

Minthara from Baldur’s Gate 3 in front of the Goblin Camp.

Wild Shape’s Disruption To Dialogue

Crucial Dialogue Events Can Be Ruined

The wild shapeform makes some dialogue impossible. Larian Studios created some options previously to try and assist in players interacting whilst in wild shape,such as back in 2023 with Patch 5. The fix was implemented to force the player in wild shapeto revert to their humanoid form when engaging an NPC in dialogue. This helped with allowing the player to traverse the open map and interact with other characters without needing to dismiss their form, costing them the number of times they could transform before a long or short rest.

If the player engages in the fight as an Owlbear, stomping The Lord of Bones withCrushing Flight, they will suddenly find themselves missing from the following dialogue. One of their party members, the closest one to the conversation initiator, will take their place.

Wild Shaped Bear speaking with Mother Owlbear in Baldur;s Gate 3

It certainly helped the quality of life for thedruid subclass, Druid of the Moon, but it onlytouched the tip of the iceberg with the druid dialogue issue. It is the most monumental moments withinBaldur’s Gate 3’s narrative thatpull the player from combat straight into a vital conversation, such as when the player is challenging Ketheric Thorm atop Moonrise Towers or after blowing up the Steel Watch Foundry and debating the morality of building weapons of war under duress with Wulbren Bongle and Barcus Wroot.

The Party Dynamic Is Negatively Affected

A Fundamental Part Of The Baldur’s Gate 3 Experience Is Lost

The forced dialogue scenarios with theWild Shapeform gravely affect the party dynamic, making the primary protagonist of the story, the player,obsolete in the most important of interactions. Players must consider how to utilize their transformation in the middle of combat to ensure they do not miss the important dialogue that comes after the fight, and that is only for those who are replaying the game. Many who are playing for the first time will be caught unaware and confused as to why their Tav is not the face of the party, and Gale or Shadowheart suddenly is.

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From aDungeons and Dragonsrole-play perspective, it makes perfect sense that the druid in raptor form cannot have meaningful dialogue with a beaten Auntie Ethel to snag her scalp. Raptors lack vocal cords to produce human speech. From a quality of life perspective, it would make more sense to make adjustments to how interactions work so players do not have to strategically plan out theirWild Shapeforms in combat to quickly return to a humanoid before the fight is over.

Baldur’s Gate 3 Owlbear Wild Shape stands proudly in camp

Thishighly-requested dialoguealteration was hoped for Patch 7 but has yet to come. Considering how difficult it might be to make the adjustment and how small the player base for druids is,only beating out Cleric for the least played, it may not be high on Larian Studio’s priority list.

Such A Huge Fix Could Be More Work Than Reward

Game Adjustments Can Be Costly And Difficult To Implement

To make such a drastic change to the game’s structure, it may simply not be worth the alteration. OnDnDtabletop, the Dungeon Master can easily manage a druid reverting to their humanoid form for the purposes of a rolepay scene. A video game format is far more tricky and risks the game losing much of its fluidity when a character is transforming mid-scene back to a humanoid and then shoehorning them into the dialogue after the game’s coding has already initiated the conversation.

It is a fix that risks creating far more coding issues to tackle and may also not be a priority in comparison with other game breaking or heavily requested changes to the game. If the fix allowed a character to speak whilst in wild shape, it goes against the lore of 5eDnDand how wild shapeis supposed to perform. If that were to happen, the entire Halsinplot thread in the Goblin Campwould have to be changed, because he would also have the ability to speak in his Cave Bear form.

The Dark Urge roars while Lae’zel looks on in a screenshot from Baldur’s Gate 3.

As much as some players wish for their wild shapedruid to be able to speak or for the developers to fix the dialogue issue at certain points inBaldur’s Gate 3, it is too small of an issue on the surface andtoo big a workload for the developersunder the skin, and simply not feasible to address just yet.

Tav Druid speaking with Druid in Druid Grove in Baldur’s Gate 3

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